
Design Trends - Kitsch
In our final post of our 4 part series I will be covering Kitsch design. We've already covered Skeuomorphism, Interactive design and Claymorphism so if you've not read those I'd suggest checking them out.
BeckyWe build AI products and write about what works, what doesn't, and what we'd do differently. Real lessons from real projects.
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In our final post of our 4 part series I will be covering Kitsch design. We've already covered Skeuomorphism, Interactive design and Claymorphism so if you've not read those I'd suggest checking them out.
Becky
What is Skeuomorphism and how it's developed? This blog post is the first in a 4 part blog series in which I will cover design trends from the 80's Skeuomorphism to today's re-emerging Y2K designs. It's always interesting to see how and why some trends stay or don't. And perhaps why some trends drip on through all eras. We'll also look at some truly inspirational work which will hopefully inspire.
Becky
This week I (Becky) met up with a lovely girl who is part of The Girls Network, whose mission is to inspire and empower girls from the least advantaged communities by connecting them with a mentor and a network of professional role models who are women. It's an incredible charity, and I was glad I was able to help.
Becky
This is the second part of our tutorial series, where we create a real-time game using supabase and Vue. In this part, we will learn how to create a fancy cyberpunk-style animated logo using SVGs and anime.js. If you haven't already, check out the first post in the series, so you know what we are making!
Jozef
In this tutorial series, we'll build a real-time game using Supabase and Vue with loads of cool little details and polish using a cyberpunk style design. For the first part of the tutorial, we will set up our project and implement some of the basic styles.
Jozef
Here's a Q&A with our new(ish) Senior Developer Chris. 🤙💻
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